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Submitted on
January 19, 2011
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comrade render by flaketom comrade render by flaketom
another render with shaderlight, originally in scraps but somehow I like it.
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:icon3dave:
I really like the overall shape of this beast. Great modeling and details.


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My gallery: [link]
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:iconflaketom:
Thanks a bunch! :D
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:icon3dave:
You're very welcome. B-)


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My gallery: [link]
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:icondasadam:
soft! i like it as well
what render solutions does sketchup include actually? just curious
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:iconflaketom:
It just has normal texture mapping with direct shading (if that's the right way to describe it as I have no real clue about rendering..) It can give nice results, but all is far from real looking, all looks artificial, which can be cool if you just want to give an overview.
But there are many free (e.g. Kerkythea, Indigo (reduced version)...) and to be paid for (vray, indigo full version,..) plugins/extension for SU on the market. Done this one with the beta version of Shaderlight. It's okay, but I still haven't found one program that convinced me.
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:icondasadam:
ah i see! thanks for the insight. i would have imagined having an anbient occlusion render.. but you cant have everything i guess =D
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:iconflaketom:
No problem, although don't take everything for granted as I'm really not into rendering...
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:icondasadam:
ah dont worry =)
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:iconflaketom:
Thaaaaaaaaaanks
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